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Meet Open Call #2 winner XRTwinscape!

Get all of the insights from XRTwinscape’ team!

We are taking you into their groundbreaking project, XRTwinscape, which tackles the challenge of preparing workers in realistic virtual training environments. These environments replicate real-world workplaces, offering familiar surroundings and hands-on experience, while overcoming security and replicability limitations. XRTwinScape uses digital twin technology, including Gaussian Splatting for rapid, high-quality digital twin creation.

1. Can you briefly present us your team? What’s your story and what drives you?

We are a consortium that brings together a unique blend of industry experience, technological expertise, and creative insight. The team includes Formamentis, which is anchored by its 2,000 m² Eduwork industrial training complex that provides robust educational and hands-on training facilities; CERICT, which contributes deep technical knowledge in XR applications and advanced digital reconstruction; and Picaresque, which adds a creative edge through its expertise in developing immersive virtual environments for cultural heritage and industrial use cases. United by a shared vision, our team is driven by a passion for transforming training methods by merging real-world expertise with cutting-edge XR technology. Our goal is to create safe, scalable, and effective training experiences that empower individuals to excel in a rapidly evolving digital landscape.

2. In simple words, what is your project about and how is it linked with XR2Learn?

XRTwinScape provides an innovative solution that digitally replicates physical workspaces as high-fidelity 1:1 digital twins, forming the basis for immersive and context-rich training experiences. Our user-friendly web editor allows trainers to digitize real-world environments and enrich them with contextual information in the form of text, audio, or video annotations, thereby creating detailed, scenario-based lessons. XRTwinScape will also exploit the XR2Learn Personalization Enabler, which customizes lesson content based on the trainee’s emotions or activity levels, ensuring that the learning experience is uniquely tailored to each individual. Once created, lessons are published on the XR2Learn marketplace, making them easily discoverable by trainees who can access the content using both web and VR players. This comprehensive approach aligns perfectly with XR2Learn’s mission of making training more accessible, realistic, and personalized.

3. How did you come up with this project idea and what benefits will it bring to the end users?

The idea for XRTwinScape emerged from a need to overcome the challenges inherent in traditional workforce training methods. While training in real-world work environments offers valuable hands-on experience, it also presents significant risks, security concerns, and practical limitations in terms of replicability and scalability. Physical spaces are difficult to duplicate and are often restricted to a limited number of trainees at any given time. XRTwinScape addresses these issues by providing a safe, controlled, and repeatable environment where workers can practice and refine their skills without the associated risks of real-world training. The result is a more efficient, cost-effective, and scalable training solution that not only enhances learning outcomes but also significantly reduces risks and logistical limitations for organizations.

4. What type of synergies do you want to explore/are already exploring with other XR2Learn teams? 

We are enthusiastic about collaborating with other XR2Learn teams, especially those developing the Personalization Enabler. This collaboration offers an opportunity to integrate personalized training features, such as real-time adaptations based on the trainee’s emotional state or activity levels, into our digital twin environments. Working together, we plan to share insights and technical expertise, develop technology that dynamically shows tailored content specific to individual needs, and create a more immersive and engaging learning experience. This joint effort is expected to enhance the overall effectiveness of our training solutions by ensuring that each trainee benefits from a highly personalized and responsive learning environment.

5. What are your plans for the future when it comes to the development of your ideas & projects?

Looking ahead, the XRTwinScape consortium is focused on commercializing its innovative solution through a subscription-based SaaS platform designed for virtual environment scanning and digital twin creation. This platform is intended to be scalable and accessible, enabling a broad range of users to generate accurate digital replicas with minimal cost and effort. Future developments include integrating project templates and plug-ins that are compatible with major game engines such as Unity and Unreal, making our technology readily adoptable by XR developers and industry professionals. We are committed to continual innovation, planning to enhance the platform further by incorporating user feedback and the latest technological advancements. Our long-term vision is to make advanced training tools widely available, thereby supporting safe and immersive learning environments across a diverse array of industries.

XR2LEARN Open Call #2 launched: Join the European XR industry technologies to empower immersive learning and training!

XR2LEARN Open Call #2 launched: Join the European XR industry technologies to empower immersive learning and training!

We are proud to share that LS Group, one of the partners in the XR2Learn project, presented our innovative project at VivaTech 2024, held from May 22-25 at Paris Expo Porte de Versailles. VivaTech, Europe’s largest startup and technology event, is a vibrant annual conference dedicated to innovation and startups, bringing together visionaries from around the globe.

XR2Learn Shines at VivaTech 2024 with LS Group

XR2Learn Shines at VivaTech 2024 with LS Group

We are proud to share that LS Group, one of the partners in the XR2Learn project, presented our innovative project at VivaTech 2024, held from May 22-25 at Paris Expo Porte de Versailles. VivaTech, Europe’s largest startup and technology event, is a vibrant annual conference dedicated to innovation and startups, bringing together visionaries from around the globe.

Meet the winners of the CR2Learn Open Call 1: X-Alfy project!

Meet the winners of the CR2Learn Open Call 1: X-Alfy project!

Meet the visionary team behind X-Alfy: VENAKA TreeLeaf GbR (VTG). In this exclusive interview, VTG shares insights into their groundbreaking project, X-Alfy, which aims to provide advanced XR tools for forestry education and environmental awareness. Discover how X-Alfy evolved from VTG’s passion for addressing climate change challenges and how it’s poised to benefit end-users by enhancing forestry practices and fostering environmental consciousness.

XR2Learn Project Holds General Assembly to Chart Future Course in Educational Innovation

XR2Learn Project Holds General Assembly to Chart Future Course in Educational Innovation

To revolutionise the education landscape through immersive technologies, the XR2Learn project conducted its much-anticipated General Assembly in Paris, France in the period 20 – 21. March 2024. Hosted by LS Group, the assembly served as a pivotal moment for the project, marking a significant stride towards reshaping traditional learning paradigms through the innovative spirit of the 7 companies that were supported under XR2Learn’s first open call.

Meet the winners of the XR2Learn Open Call 1: XR4HRC project!

Meet the winners of the XR2Learn Open Call 1: XR4HRC project!

Introducing XR4HRC, one of the winning projects from the XR2Learn Open Call 1! Dive into our exclusive interview with the minds behind XR4HRC as they share their collaborative journey and mission to revolutionise industrial training through immersive XR technology. Learn how this project, led by a consortium of LTG, IFARLAB, and BEST, aims to prepare future professionals in robotic quality control systems with realistic simulations and remote examination methods. Stay tuned for insights into their innovative approach and the transformative impact they’re making in the world of education.

Meet the winners of the XR2Learn Open Call 1: CARATE project

Meet the winners of the XR2Learn Open Call 1: CARATE project

Welcome to an exclusive interview with CARATE, one of the winners of the XR2Learn Open Call 1, a collaborative project by WEKIT ECS and ALTEC! CARATE aims to revolutionise astronaut training with XR technology, bringing expertise from across borders in Ireland, Norway, Germany, Italy, and the UK. In this interview, CARATE unveils its mission and approach to transform training in the aerospace industry. Stay tuned to learn more about their innovative journey!

PaperXR

Meet the Winners of the XR2Learn Open Call 1: PaperXR – Transforming Training in Manufacturing and Printing

Welcome to an exclusive interview with PaperXR, one of the winners of the XR2Learn Open Call 1. In this conversation, the minds behind PaperXR unveil their team’s journey, mission, and the approach they’re employing to revolutionise training within the manufacturing and printing sectors through Extended Reality (XR) technology. As a pivotal part of the XR2Learn community, PaperXR shares insights into their innovative project, offering a glimpse into the future of professional development and workforce training. Let’s delve into their interview and explore the transformative impact of PaperXR in shaping the future of education.