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XR2Learn OC1 winners at MECSPE Bari

At MECSPE Bari, one of the leading fairs in Southern Italy, it’s clear that the future of learning and innovation is immersive. The young generation of innovators is embracing the potential of Extended Reality (XR) to reshape how we train, learn, and create.

In a world where technology is advancing at an unprecedented rate, it’s more important than ever to highlight the value of immersive training tools. These tools aren’t just a trend—they’re a game changer for industries ranging from manufacturing and engineering to healthcare and education. XR technologies, such as Virtual Reality (VR) and Augmented Reality (AR), offer hands-on, interactive learning experiences that prepare future leaders to tackle real-world challenges with a deeper understanding and confidence.

A perfect example of this is Xtendid, the winner of XR2learn OC1 at this year’s MECSPE Bari 2025 is showcasing how XR can revolutionize the training process by providing immersive simulations that not only enhance practical skills but also stimulate creativity and problem-solving in real-time. By combining cutting-edge technology with innovative thinking, Xtendid is paving the way for more effective and engaging learning experiences for the innovators of tomorrow.

As the next generation of engineers, designers, and creators emerges, the demand for more dynamic, hands-on, and flexible learning methods grows. Immersive training tools like those demonstrated by Xtendid help bridge the gap between theoretical knowledge and real-world application. They allow learners to interact with complex systems, troubleshoot problems, and visualize concepts in ways traditional education tools simply cannot.

Whether it’s in a classroom, a factory, or a lab, XR empowers students and professionals alike to experience, experiment, and excel in ways that weren’t possible before. The future of education is immersive, and the time to embrace these tools is now!

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XR2Learn General Assembly in Maastricht

XR2Learn Consortium Meets in Maastricht to Advance XR-Based Learning and Training

Last week, the XR2Learn consortium gathered in Maastricht, the Netherlands, for a two-day General Assembly hosted by Maastricht University. The meeting brought together all project partners to review progress, align on upcoming milestones, and discuss the next steps toward scaling XR-based learning and training across Europe.

Day 1 Highlights

The first day focused on progress updates and strategic discussions across several key areas:

  • MOOC – Content development and evaluation 

  • Data – Evaluation of enablers and data collection

  • Platform – Strategic impact, sustainability, and value proposition of the XR2Learn Platform

  • WIKI – Content and structure development 

  • Community – Growth, dissemination, and BeyondXR activities 

The afternoon continued with updates from all work packages, including project management, ecosystem building, educational framework, and the progress of Open Call 2 projects. Discussions also focused on dissemination, exploitation, and creating long-term impact beyond the project’s duration.

Day 2 Highlights

The second day was dedicated to Open Call 2 winners, who presented their innovative XR learning solutions:

  • EcoDrive XR, NEONATAL, Portal-XR

  • RTXRoom, X-DE-MAN, XPOTLESS

  • XR2LabTrain, XRTwinScape

In addition to the presentations, the consortium explored NFT-enabled business models, sustainability pathways, and held one-to-one sessions to address data collection and evaluation-related challenges. The event concluded with a session on the next steps for OC2 pilot execution and closing remarks from the coordination team.

The XR2Learn General Assembly was a valuable opportunity for collaboration, knowledge sharing, and planning the next phase of the project as we continue to strengthen the XR learning ecosystem in Europe.

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Meet Open Call #2 winner XRTwinscape!

Get all of the insights from XRTwinscape’ team!

We are taking you into their groundbreaking project, XRTwinscape, which tackles the challenge of preparing workers in realistic virtual training environments. These environments replicate real-world workplaces, offering familiar surroundings and hands-on experience, while overcoming security and replicability limitations. XRTwinScape uses digital twin technology, including Gaussian Splatting for rapid, high-quality digital twin creation.

1. Can you briefly present us your team? What’s your story and what drives you?

We are a consortium that brings together a unique blend of industry experience, technological expertise, and creative insight. The team includes Formamentis, which is anchored by its 2,000 m² Eduwork industrial training complex that provides robust educational and hands-on training facilities; CERICT, which contributes deep technical knowledge in XR applications and advanced digital reconstruction; and Picaresque, which adds a creative edge through its expertise in developing immersive virtual environments for cultural heritage and industrial use cases. United by a shared vision, our team is driven by a passion for transforming training methods by merging real-world expertise with cutting-edge XR technology. Our goal is to create safe, scalable, and effective training experiences that empower individuals to excel in a rapidly evolving digital landscape.

2. In simple words, what is your project about and how is it linked with XR2Learn?

XRTwinScape provides an innovative solution that digitally replicates physical workspaces as high-fidelity 1:1 digital twins, forming the basis for immersive and context-rich training experiences. Our user-friendly web editor allows trainers to digitize real-world environments and enrich them with contextual information in the form of text, audio, or video annotations, thereby creating detailed, scenario-based lessons. XRTwinScape will also exploit the XR2Learn Personalization Enabler, which customizes lesson content based on the trainee’s emotions or activity levels, ensuring that the learning experience is uniquely tailored to each individual. Once created, lessons are published on the XR2Learn marketplace, making them easily discoverable by trainees who can access the content using both web and VR players. This comprehensive approach aligns perfectly with XR2Learn’s mission of making training more accessible, realistic, and personalized.

3. How did you come up with this project idea and what benefits will it bring to the end users?

The idea for XRTwinScape emerged from a need to overcome the challenges inherent in traditional workforce training methods. While training in real-world work environments offers valuable hands-on experience, it also presents significant risks, security concerns, and practical limitations in terms of replicability and scalability. Physical spaces are difficult to duplicate and are often restricted to a limited number of trainees at any given time. XRTwinScape addresses these issues by providing a safe, controlled, and repeatable environment where workers can practice and refine their skills without the associated risks of real-world training. The result is a more efficient, cost-effective, and scalable training solution that not only enhances learning outcomes but also significantly reduces risks and logistical limitations for organizations.

4. What type of synergies do you want to explore/are already exploring with other XR2Learn teams? 

We are enthusiastic about collaborating with other XR2Learn teams, especially those developing the Personalization Enabler. This collaboration offers an opportunity to integrate personalized training features, such as real-time adaptations based on the trainee’s emotional state or activity levels, into our digital twin environments. Working together, we plan to share insights and technical expertise, develop technology that dynamically shows tailored content specific to individual needs, and create a more immersive and engaging learning experience. This joint effort is expected to enhance the overall effectiveness of our training solutions by ensuring that each trainee benefits from a highly personalized and responsive learning environment.

5. What are your plans for the future when it comes to the development of your ideas & projects?

Looking ahead, the XRTwinScape consortium is focused on commercializing its innovative solution through a subscription-based SaaS platform designed for virtual environment scanning and digital twin creation. This platform is intended to be scalable and accessible, enabling a broad range of users to generate accurate digital replicas with minimal cost and effort. Future developments include integrating project templates and plug-ins that are compatible with major game engines such as Unity and Unreal, making our technology readily adoptable by XR developers and industry professionals. We are committed to continual innovation, planning to enhance the platform further by incorporating user feedback and the latest technological advancements. Our long-term vision is to make advanced training tools widely available, thereby supporting safe and immersive learning environments across a diverse array of industries.

XR2LEARN Open Call #2 launched: Join the European XR industry technologies to empower immersive learning and training!

XR2LEARN Open Call #2 launched: Join the European XR industry technologies to empower immersive learning and training!

We are proud to share that LS Group, one of the partners in the XR2Learn project, presented our innovative project at VivaTech 2024, held from May 22-25 at Paris Expo Porte de Versailles. VivaTech, Europe’s largest startup and technology event, is a vibrant annual conference dedicated to innovation and startups, bringing together visionaries from around the globe.

XR2Learn Shines at VivaTech 2024 with LS Group

XR2Learn Shines at VivaTech 2024 with LS Group

We are proud to share that LS Group, one of the partners in the XR2Learn project, presented our innovative project at VivaTech 2024, held from May 22-25 at Paris Expo Porte de Versailles. VivaTech, Europe’s largest startup and technology event, is a vibrant annual conference dedicated to innovation and startups, bringing together visionaries from around the globe.

Meet the winners of the CR2Learn Open Call 1: X-Alfy project!

Meet the winners of the CR2Learn Open Call 1: X-Alfy project!

Meet the visionary team behind X-Alfy: VENAKA TreeLeaf GbR (VTG). In this exclusive interview, VTG shares insights into their groundbreaking project, X-Alfy, which aims to provide advanced XR tools for forestry education and environmental awareness. Discover how X-Alfy evolved from VTG’s passion for addressing climate change challenges and how it’s poised to benefit end-users by enhancing forestry practices and fostering environmental consciousness.

XR2Learn Project Holds General Assembly to Chart Future Course in Educational Innovation

XR2Learn Project Holds General Assembly to Chart Future Course in Educational Innovation

To revolutionise the education landscape through immersive technologies, the XR2Learn project conducted its much-anticipated General Assembly in Paris, France in the period 20 – 21. March 2024. Hosted by LS Group, the assembly served as a pivotal moment for the project, marking a significant stride towards reshaping traditional learning paradigms through the innovative spirit of the 7 companies that were supported under XR2Learn’s first open call.

Meet the winners of the XR2Learn Open Call 1: XR4HRC project!

Meet the winners of the XR2Learn Open Call 1: XR4HRC project!

Introducing XR4HRC, one of the winning projects from the XR2Learn Open Call 1! Dive into our exclusive interview with the minds behind XR4HRC as they share their collaborative journey and mission to revolutionise industrial training through immersive XR technology. Learn how this project, led by a consortium of LTG, IFARLAB, and BEST, aims to prepare future professionals in robotic quality control systems with realistic simulations and remote examination methods. Stay tuned for insights into their innovative approach and the transformative impact they’re making in the world of education.