Women in XR website photo

Coming up: Women in XR webinar

Inspiring the Next Generation: A Women in XR Webinar

The XR field might be booming, but it’s no secret that women are still underrepresented in this otherwise innovative space. To address this gap and celebrate the amazing contributions of women in XR, we’re thrilled to announce an upcoming webinar: Women in XR: Sharing Experiences, Inspiring Futures.

What to Expect:

This webinar will bring together a panel of 6 inspiring women working in EU-funded XR projects, including XR2Learn, SERMAS, CORTEX2… Through a dynamic panel discussion and open Q&A, we’ll delve into their journeys, explore the challenges and opportunities for women in XR, and discuss how we can collectively foster a more inclusive and diverse field.

Panel Discussion

Each panelist will share their journey in XR and discuss specific topics, guided by the moderator

Audience Q&A 

Open the floor for live questions from attendees or collect questions in advance

 

Topics  for the Panel

Personal Journey & Experiences

Industry & Gender Diversity

Future of Women in XR

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Mark your calendars!

  • Date: 19. March 2025
  • Time: 11.30 AM CET 
  • Duration: 60-90 minutes

 

Register now!


REGISTER HERE

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Recap: Brussels event “Virtual Worlds and Web 4.0 initiative, related research and innovation topics, future priorities”

Last week in Brussels

“The Virtual Worlds and Web 4.0 initiative, related research and innovation topics and future priorities” brought together key players in the field to discuss the future of this exciting domain on the 11th February, 2025.

The event saw active participation from a diverse range of projects, all part of a cluster of XRrelated projects financed under H2020 and Horizon Europe.

A day of restricted, but also public sessions in the realm of XR

Firstly, the morning session focused on internal discussions among project representatives, providing a platform to delve into the core aspects of the Virtual Worlds and Web 4.0 initiative. Participants explored related research and innovation topics, such as Research strengths and weaknesses in EU and Research gaps, and collaboratively outlined future priorities for the field. 

Then, the afternoon session broadened its scope (welcoming members of the VUAS VRAR Industrial Coalition as observers). Attendees gained valuable insights into the goals and achievements of the various participating projects and clusters through presentations, followed by engaging panel discussions. These panels facilitated a rich exchange of ideas concerning research priorities, potential synergies, and opportunities for collaboration.

The meeting fostered a dynamic environment for knowledge sharing and strategic planning, setting the stage for continued progress in the realm of Virtual Worlds and Web 4.0. It was a productive week for all involved!

Projects inviolved: TRANSMIXR, XReco, Max-R, #EMIL, XR4Human Project, SUN, ShareSpace, DIDYMOS-XR Project, THEIA-XR, OPENVERSE, Popular, XTREME, Luminous, Presence, Heat, INDUX-R, XR2Industry, XR5.0 Project, MotivateXR, CORTEX2 , Spirit, Master, XR2Learn, XR4ED, AdMiRe, Arete, eTryOn Project, HoviTron, PrismArch, and VR2Care.

XR2LEARN OC2 analysis

XR2Learn Open Call 2: Mapping the Applicants: Where They Come From and Where They’re Going

Open Call 2 applications: who are they?

The project’s Open Call 2, that ran between  , closed with a total of 147 applications from all over Europe. The following deep-dive into of the applicants provides valuable insights into the geographic origins, target markets, and valuation of the SMEs that applied. The target audiences were small consortia of up to three partners consisting of XR-developing industrial partners, training organizations and XR-application user/adopters.

Countries of origin

A large number of countries were covered, thanks to dissemination efforts in getting participants from eligible countries. So, this Open Call received proposals from 14 eligible countries. Greece (20,5%), Italy (14,5%), Germany (9,6%), Spain (8,4%), France (7,2%), Turkey (7,2%), were the 6 most represented countries. 

SME’s ages

The objective of the Open Call #2 is to perform test, piloting, evaluate and validate the user acceptance of new or already developed XR-based applications in real life settings. In consequence, SME’s from various ages, with 69,2% of the companies being 10 years or less. 

Raising capital

Regarding scaling-up, it turns out that only 16.8% of the SMEs applying to the open call were actively seeking investment at the time of application. This suggests that a significant portion of applicants may be seeking other forms of support, such as access to markets, mentorship, or technology partnerships, to scale their businesses. 

Valuation

The valuation of the applicant SMEs revealed a diverse landscape. A significant portion (35.3%) were valued between 1 and 4 million, indicating a focus on early-stage growth. While 17.6% command a valuation between 20 and 25 million, suggesting more mature and potentially higher-growth companies.
11.8% of the applicants were valued at less than a million, highlighting the presence of early-stage ventures seeking initial traction.
The remaining valuations were distributed across 5-9 million (11.8%), 10-14 million (11.8%), and 15-19 million (11.8%), showcasing a range of company stages and growth trajectories within the applicant pool.

Markets 

We can see a range of target markets for the applicant SMEs. Software emerged as the most prominent one, with 31.6% of applicants targeting this sector. XR technologies followed closely with 16.4%, reflecting the core focus of the XR2Learn project. Education and healthcare count as significant markets, with 13.2% and 11.8% of applicants respectively. Artificial intelligence (AI) and 3D applications were also well-represented. Finally, a smaller part of the application focused on data-related solutions, and on blockchain, indicating the growing importance of data-driven approaches and emerging technologies within the XR2Learn ecosystem.

NB: With respect to the targeted sectors, a minimum of 70% will be dedicated to XR-application relevant to industry 5.0 technologies and relevant skills and a maximum of 30% will be allocated to sub-projects targeting other educational sectors (e.g. healthcare and medical, manufacturing, construction and engineering.

Gender balance

 
The applicant SMEs revealed a significant gender imbalance across leadership and employee levels, as it tends to be the case overall in the ecosystem. Overall, 80.7% of applicants were male-led, while 19.3% were female-led. This disparity was reflected at the leadership level, with 81.5% of CEO positions held by men. While a slightly higher percentage of women were observed in co-founder roles (20.7%), male co-founders still constituted a majority (79.3%). Finally, the employee level also exhibited a similar gender imbalance, with 81.3% of employees being male.

 

  • Learn More: Visit our website for detailed information: XR2Learn Website.
  • Join the Conversation: Connect with experts and peers on the XR2Learn Forum: Visit Forum.
XR2Learn Canva OC2 closed website

XR2Learn Open Call 2 is now closed !

XR2LEARN Open Call #2 Closes with 147 Applications!

We’re excited to share that the XR2LEARN Open Call #2 has officially closed, and we received an impressive 147 applications! This demonstrates the strong interest in using XR and XR-based applications  for education and training.

Objective:

Our goal was to test, pilot, and validate new or existing XR-based applications in real-life settings. We focused on enhancing training in manufacturing and distance learning.

Funding:

With a total funding of €2,100,000, we plan to support 10 selected projects. Each project can receive between €30,000 and €300,000 to help bring their innovative ideas to life.

Collaboration:

We encouraged small consortia of up to three partners, including XR developers, training organizations, and XR application users. This collaborative approach is key to driving innovation and success.

Phases:

Each selected project will go through three pilot phases: SPECIFICATION, EXECUTION, and GROWTH. This structure ensures that the best projects achieve growth and market uptake. The top project will receive an additional €5,000 prize.

We look forward to seeing the innovative projects that come out of this Open Call and will keep you updated on their progress.

Thank you to everyone who participated and supported this initiative. Together, we’re advancing the future of XR in education and training!

Get Involved

Whether you’re an SME, a research institution, or an educational actor, XR2Learn Open Call 2 is your chance to contribute to the future of XR in education.

  • Learn More: Visit our website for detailed information: XR2Learn Website.
  • Join the Conversation: Connect with experts and peers on the XR2Learn Forum: Visit Forum.
OC2 Webinar

XR2Learn Open Call 2 Info Webinar: A Gateway to XR Innovation

On December 5th, XR2Learn hosted its highly anticipated Open Call 2 Info Webinar, bringing together a vibrant community of innovators, researchers, and SMEs to explore the transformative potential of XR technologies in education and training. The event was an incredible opportunity for applicants to dive deep into the key aspects of the Open Call and learn how their projects can make a difference in advancing XR-based solutions.

Webinar Highlights

The webinar covered a series of engaging topics designed to inform and inspire participants:

  • Personalisation Enablers: Presented by Maastricht University, this session explored how XR technologies can leverage personalization to adapt educational content to meet the unique needs of trainees.
  • The XR2Learn Instructional Design Process: Delivered by the Hellenic Open University (HOU), this segment introduced the educational framework for designing effective and impactful XR-based learning materials.
  • Q&A Session: Attendees had the opportunity to ask practical questions about the Open Call, funding, and application process, ensuring clarity and confidence as they move forward with their proposals.

Missed the webinar? Don’t worry! You can catch up on all the insightful discussions and presentations via our YouTube channel: Watch the Webinar.

What We’re Looking For

Are you ready to be part of the XR2Learn revolution? Here’s what we’re seeking in Open Call 2 proposals:

  • XR Applications: Projects targeting Industry 5.0 technologies and skills (70% allocation) or addressing other educational sectors like healthcare, manufacturing, and engineering (30% allocation).
  • Eligible Proposals: Small consortia of up to three partners, led by an SME. Other members may include mid-caps, research institutions, and educational/training entities eligible under Horizon Europe.
  • Funding Details:
    • Total Funding Pool: €2,100,000
    • Funding Per Sub-Project: €30,000 to €300,000 (100% lump sum).
    • Number of Selected Projects: 10
    • Project Duration: 12 months (1/4/2025 – 31/3/2026).

XR2Learn Educational Framework and Personalization

A key part of the webinar was the introduction to the XR2Learn Educational Framework, which provides a structured approach to designing XR-based educational content. This framework is enhanced by personalization enablers, tools that adjust learning materials to better meet the needs of individual learners. Together, these methodologies aim to make education more effective, engaging, and scalable across diverse sectors.

Get Involved

Whether you’re an SME, a research institution, or an educational actor, XR2Learn Open Call 2 is your chance to contribute to the future of XR in education.

  • Learn More: Visit our website for detailed information: XR2Learn Website.
  • Apply Now: Submit your proposal via the F6S platform: Apply Here.
  • Join the Conversation: Connect with experts and peers on the XR2Learn Forum: Visit Forum.

A Final Note

The XR2Learn Open Call 2 Webinar was more than just an informational event—it was a celebration of innovation and collaboration. Thank you to everyone who participated and contributed to the lively discussions. Together, we’re shaping the future of education through cutting-edge XR technologies.

Stay tuned for more updates and exciting opportunities from XR2Learn!

XR2Learn Team group photo

XR2Learn Exploitation Workshop: Empowering Open Call 1 Winners to Unlock Their Potential

On November 28th, XR2Learn hosted an engaging Exploitation Workshop for the winners of its Open Call 1. The event brought together seven outstanding projects—CARATE, EVR-OSH-5, PAPERXR, PROXIMA, X-ALFY, XR2IND, and XR4HRC—each pushing the boundaries of XR-based solutions in education and training.

The workshop, conducted virtually, focused on helping participants refine their project vision by identifying their target customers, understanding customer pain points, defining the unique value of their solutions, and positioning themselves in the competitive landscape. To foster collaboration and creativity, the session utilized an interactive Miro Board, with breakout rooms, ensuring personalized guidance for each team.

Diving into the Essentials of Exploitation

The core of the workshop revolved around several critical elements that contribute to the success of any innovation:

  1. Target Customers: Teams were guided to identify their key customers—the individuals or organisations experiencing the problem their solution aims to address. Participants brainstormed their target audiences and narrowed them to the most crucial segment.
  2. Customer Problems: Once customers were identified, teams stepped into their shoes to explore challenges from the customer’s perspective. This exercise emphasised understanding real-world needs and building solutions that resonate.
  3. Customer Values: The discussion then shifted to what matters most to the customer. Teams reflected on the unique benefits their projects could bring and how their solutions could alleviate pain points or improve efficiency.
  4. Investment Worthiness: Participants were encouraged to think like investors, articulating why their projects are worth backing and how they align with business goals and KPIs.
  5. Competitive Landscape: Teams analysed their competitors and considered what sets their solutions apart, helping them better define their unique positioning in the market.

Crafting the Unique Value Proposition

The highlight of the workshop was the creation of a Unique Value Proposition (UVP) statement—a concise and compelling expression of each project’s core value. Using a simple sentence structure, participants distilled their ideas into statements that clearly communicated their offerings and their relevance to their target customers.

For example, one UVP might look like this:
“Our [product/service] helps [customer segment] who want to [goal or job to be done] by [addressing a pain point] and [delivering a specific benefit].”

This exercise helped teams articulate not only what they offer but also how their solutions uniquely address their customers’ needs.

Closing the Workshop

To conclude, each team presented their UVP statement to the group, showcasing their progress and insights. This activity highlighted the diversity of ideas and approaches among the projects, while reinforcing the importance of clarity and customer focus.

Looking Ahead

The XR2Learn Exploitation Workshop was a resounding success, equipping participants with tools and strategies to maximize the impact of their XR-based solutions. As the projects evolve, we look forward to seeing how these insights shape their journeys, helping them bring their innovative ideas to life in education and training.

Stay tuned for more updates on the incredible projects coming out of the XR2Learn program!

XR2Learn Forum

Join the XR2Learn Forum and Be Part of a Thriving XR Community

As our XR2Learn community continues to grow, we’ve been amazed by the creativity and passion shared across various platforms. To take these conversations to the next level and bring like-minded innovators together, we are excited to introduce the XR2Learn Forum – a dedicated space for collaboration, learning, and sharing ideas about XR in education and training.

The forum is designed for educators, innovators, and XR enthusiasts to connect, ask questions, showcase projects, and explore new opportunities in the XR space.

Why Join the XR2Learn Forum?

Here’s what you can look forward to when you register:

  • Project Showcases and Case Studies: Explore how XR is being applied in real-world educational scenarios.
  • Expert Classes, Webinars, and Events: Stay up to date with the latest knowledge and connect with leading minds in XR.
  • Resource Library and News Updates: Access a treasure trove of podcasts, articles, and technical updates about immersive technologies.
  • Mentorship and Collaboration: Join learning groups and mentorship programs to expand your network and skills.

How to Join

Ready to take your involvement in XR to the next level? Simply follow this link to register:

This forum is more than just a platform; it’s your gateway to being part of an active and innovative community that’s shaping the future of XR education and training.

We can’t wait to welcome you aboard! Let’s collaborate, inspire, and build a vibrant XR community together.

OC2 Info webinar

Register for the Upcoming XR2Learn Open Call 2 Info Webinar

OC2 Info webinar

Extended Reality (XR) technologies are transforming the way education and training are delivered, creating more engaging, immersive, and efficient learning experiences. If you’re ready to take your XR-based application to the next level, XR2Learn’s Open Call 2 offers a unique opportunity to validate, test, and bring your innovative solutions to real-world settings.

To guide interested applicants through this exciting process, XR2Learn is hosting an Info Webinar to provide essential information about Open Call 2, its objectives, funding opportunities, and the resources available to help you succeed.

What Will the Webinar Cover?

The Info Webinar will be your go-to resource for understanding the details of Open Call 2 and how to craft a strong application. Key topics include:

  • Expert Insights: Two expert-led sessions will focus on personalisation enablers and the XR2Learn instructional design process, providing strategies to enhance your project’s success.
  • Q&A Session: A live discussion with the XR2Learn team will give attendees the opportunity to ask questions and gain clarity on application requirements and project expectations.

Key Details for the Webinar

  • Date: Thursday, December 5th, 2024
  • Time: 12:00 – 1:00 PM CET
  • Location: Online

Why Should You Attend?

This webinar will equip you with the knowledge and tools needed to submit a strong proposal for Open Call 2. With funding opportunities of up to €300,000 per project, XR2Learn offers a unique chance to develop, validate, and scale XR applications designed to meet the challenges of Industry 5.0 and beyond. Whether you’re an SME, a research institution, or an educational organization, this call is an opportunity to bring your innovative ideas to life while contributing to the future of education and training.

How to Register

To secure your place at the webinar and gain access to this valuable information, register today.

XR2LEARN Open Call #2 launched: Join the European XR industry technologies to empower immersive learning and training!

XR2LEARN Open Call #2 launched: Join the European XR industry technologies to empower immersive learning and training!

We are proud to share that LS Group, one of the partners in the XR2Learn project, presented our innovative project at VivaTech 2024, held from May 22-25 at Paris Expo Porte de Versailles. VivaTech, Europe’s largest startup and technology event, is a vibrant annual conference dedicated to innovation and startups, bringing together visionaries from around the globe.