Extended Reality for Learning in New Dimensions
Join XR2Learn platform for collaborative creation of human-centric XR applications in education
XR2Learn Open Call 2 is launched, with a €2.1 million fund to test and validate XR applications.
Deadline: 27.12.2024 17h00 CET
About XR2Learn
XR2Learn aims to establish cross-border creation of human-centric XR applications in education. The project will deliver its one-stop shop platform, organised as a Digital Innovation Hub, for all actors involved in the XR-based educational applications supply chain, aimed at enhancing training in manufacturing and distance learning scenarios.
Meet the
Open Call 1 winners
Seven projects were selected out of more than 90 applicants, proving themselves to be truly innovative and forward-thinking. Each project brings unique solutions to the XR-application development landscape, focusing on creating novel enablers and applications with specific use cases that expand the XR2Learn enabler sets and enhance marketplace assets.
These winning projects demonstrate a commitment to advancing XR technology and making impactful contributions to the world of immersive learning.
XR2Learn
Community
The XR2Learn community is envisioned to include all types of actors involved in the XR-based educational application value chain. It will include the following groups involved in the XR2Learn ecosystem and their role in the XR technologies uptake:
XR developers
& EdTech innovators
Instructional Designers & Training Organisations
Educators and students as end-users
Target sectors
Training applications for the manufacturing domain
Distance Learning Scenarios
Connect with
the main actors
Interact and share your XR experiences in education via the User Forum integrated within XR2Learn Platform.
Join XR2Learn events to learn more about XR development and access matchmaking opportunities both online and in-person.