XR2Learn Catalogue will include efficient indexing, searching and access to an inventory of XR content, tools, applications as well as complete educational scenarios.
XR2 software enablers
+ XR Content & Educational Scenarios
XR2Learn will create a structured repository where resources relevant to XR-application development will be contained and allow easy access to both technical resources as well as dialogues between the members of the community. The repository will be implemented as a Wiki that will be maintained by the XR2Learn partners and will complement the XR2Learn catalogue of solutions on the online Platform.
In addition to all of the above, Wiki will be designed to enable an exploration-based approach to all hosted content through structured navigation mechanisms and learning trails, as well as direct access to articles.
Systematically develop instructional design guidelines addressing the possibilities introduced by modern XR technologies classified in different dimensions including the physical accessibility of learning content, the educational model (formal vs. informal), support for social interaction, user involvement and degrees of action, degree of immersion and evaluation and assessment techniques.
XR2Learn will provide technical training on XR enablers, applications, technologies and open standards, such as OpenXR and WebXR, coupled with matchmaking opportunities at online and in-person events. EITM Skillsmove.eu platform, which will act as the Virtual Learning Environment (VLE) for the project lifetime, will be used for providing the training courses.