Women in XR website photo

Coming up: Women in XR webinar

Inspiring the Next Generation: A Women in XR Webinar

The XR field might be booming, but it’s no secret that women are still underrepresented in this otherwise innovative space. To address this gap and celebrate the amazing contributions of women in XR, we’re thrilled to announce an upcoming webinar: Women in XR: Sharing Experiences, Inspiring Futures.

What to Expect:

This webinar will bring together a panel of 6 inspiring women working in EU-funded XR projects, including XR2Learn, SERMAS, CORTEX2… Through a dynamic panel discussion and open Q&A, we’ll delve into their journeys, explore the challenges and opportunities for women in XR, and discuss how we can collectively foster a more inclusive and diverse field.

Panel Discussion

Each panelist will share their journey in XR and discuss specific topics, guided by the moderator

Audience Q&A 

Open the floor for live questions from attendees or collect questions in advance

 

Topics  for the Panel

Personal Journey & Experiences

Industry & Gender Diversity

Future of Women in XR

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Mark your calendars!

  • Date: 19. March 2025
  • Time: 11.30 AM CET 
  • Duration: 60-90 minutes

 

Register now!


REGISTER HERE

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Recap: Brussels event “Virtual Worlds and Web 4.0 initiative, related research and innovation topics, future priorities”

Last week in Brussels

“The Virtual Worlds and Web 4.0 initiative, related research and innovation topics and future priorities” brought together key players in the field to discuss the future of this exciting domain on the 11th February, 2025.

The event saw active participation from a diverse range of projects, all part of a cluster of XRrelated projects financed under H2020 and Horizon Europe.

A day of restricted, but also public sessions in the realm of XR

Firstly, the morning session focused on internal discussions among project representatives, providing a platform to delve into the core aspects of the Virtual Worlds and Web 4.0 initiative. Participants explored related research and innovation topics, such as Research strengths and weaknesses in EU and Research gaps, and collaboratively outlined future priorities for the field. 

Then, the afternoon session broadened its scope (welcoming members of the VUAS VRAR Industrial Coalition as observers). Attendees gained valuable insights into the goals and achievements of the various participating projects and clusters through presentations, followed by engaging panel discussions. These panels facilitated a rich exchange of ideas concerning research priorities, potential synergies, and opportunities for collaboration.

The meeting fostered a dynamic environment for knowledge sharing and strategic planning, setting the stage for continued progress in the realm of Virtual Worlds and Web 4.0. It was a productive week for all involved!

Projects inviolved: TRANSMIXR, XReco, Max-R, #EMIL, XR4Human Project, SUN, ShareSpace, DIDYMOS-XR Project, THEIA-XR, OPENVERSE, Popular, XTREME, Luminous, Presence, Heat, INDUX-R, XR2Industry, XR5.0 Project, MotivateXR, CORTEX2 , Spirit, Master, XR2Learn, XR4ED, AdMiRe, Arete, eTryOn Project, HoviTron, PrismArch, and VR2Care.

XR2LEARN OC2 analysis

XR2Learn Open Call 2: Mapping the Applicants: Where They Come From and Where They’re Going

Open Call 2 applications: who are they?

The project’s Open Call 2, that ran between  , closed with a total of 147 applications from all over Europe. The following deep-dive into of the applicants provides valuable insights into the geographic origins, target markets, and valuation of the SMEs that applied. The target audiences were small consortia of up to three partners consisting of XR-developing industrial partners, training organizations and XR-application user/adopters.

Countries of origin

A large number of countries were covered, thanks to dissemination efforts in getting participants from eligible countries. So, this Open Call received proposals from 14 eligible countries. Greece (20,5%), Italy (14,5%), Germany (9,6%), Spain (8,4%), France (7,2%), Turkey (7,2%), were the 6 most represented countries. 

SME’s ages

The objective of the Open Call #2 is to perform test, piloting, evaluate and validate the user acceptance of new or already developed XR-based applications in real life settings. In consequence, SME’s from various ages, with 69,2% of the companies being 10 years or less. 

Raising capital

Regarding scaling-up, it turns out that only 16.8% of the SMEs applying to the open call were actively seeking investment at the time of application. This suggests that a significant portion of applicants may be seeking other forms of support, such as access to markets, mentorship, or technology partnerships, to scale their businesses. 

Valuation

The valuation of the applicant SMEs revealed a diverse landscape. A significant portion (35.3%) were valued between 1 and 4 million, indicating a focus on early-stage growth. While 17.6% command a valuation between 20 and 25 million, suggesting more mature and potentially higher-growth companies.
11.8% of the applicants were valued at less than a million, highlighting the presence of early-stage ventures seeking initial traction.
The remaining valuations were distributed across 5-9 million (11.8%), 10-14 million (11.8%), and 15-19 million (11.8%), showcasing a range of company stages and growth trajectories within the applicant pool.

Markets 

We can see a range of target markets for the applicant SMEs. Software emerged as the most prominent one, with 31.6% of applicants targeting this sector. XR technologies followed closely with 16.4%, reflecting the core focus of the XR2Learn project. Education and healthcare count as significant markets, with 13.2% and 11.8% of applicants respectively. Artificial intelligence (AI) and 3D applications were also well-represented. Finally, a smaller part of the application focused on data-related solutions, and on blockchain, indicating the growing importance of data-driven approaches and emerging technologies within the XR2Learn ecosystem.

NB: With respect to the targeted sectors, a minimum of 70% will be dedicated to XR-application relevant to industry 5.0 technologies and relevant skills and a maximum of 30% will be allocated to sub-projects targeting other educational sectors (e.g. healthcare and medical, manufacturing, construction and engineering.

Gender balance

 
The applicant SMEs revealed a significant gender imbalance across leadership and employee levels, as it tends to be the case overall in the ecosystem. Overall, 80.7% of applicants were male-led, while 19.3% were female-led. This disparity was reflected at the leadership level, with 81.5% of CEO positions held by men. While a slightly higher percentage of women were observed in co-founder roles (20.7%), male co-founders still constituted a majority (79.3%). Finally, the employee level also exhibited a similar gender imbalance, with 81.3% of employees being male.

 

  • Learn More: Visit our website for detailed information: XR2Learn Website.
  • Join the Conversation: Connect with experts and peers on the XR2Learn Forum: Visit Forum.
XR2Learn Canva OC2 closed website

XR2Learn Open Call 2 is now closed !

XR2LEARN Open Call #2 Closes with 147 Applications!

We’re excited to share that the XR2LEARN Open Call #2 has officially closed, and we received an impressive 147 applications! This demonstrates the strong interest in using XR and XR-based applications  for education and training.

Objective:

Our goal was to test, pilot, and validate new or existing XR-based applications in real-life settings. We focused on enhancing training in manufacturing and distance learning.

Funding:

With a total funding of €2,100,000, we plan to support 10 selected projects. Each project can receive between €30,000 and €300,000 to help bring their innovative ideas to life.

Collaboration:

We encouraged small consortia of up to three partners, including XR developers, training organizations, and XR application users. This collaborative approach is key to driving innovation and success.

Phases:

Each selected project will go through three pilot phases: SPECIFICATION, EXECUTION, and GROWTH. This structure ensures that the best projects achieve growth and market uptake. The top project will receive an additional €5,000 prize.

We look forward to seeing the innovative projects that come out of this Open Call and will keep you updated on their progress.

Thank you to everyone who participated and supported this initiative. Together, we’re advancing the future of XR in education and training!

Get Involved

Whether you’re an SME, a research institution, or an educational actor, XR2Learn Open Call 2 is your chance to contribute to the future of XR in education.

  • Learn More: Visit our website for detailed information: XR2Learn Website.
  • Join the Conversation: Connect with experts and peers on the XR2Learn Forum: Visit Forum.
XR2LEARN Open Call #2 launched: Join the European XR industry technologies to empower immersive learning and training!

XR2LEARN Open Call #2 launched: Join the European XR industry technologies to empower immersive learning and training!

We are proud to share that LS Group, one of the partners in the XR2Learn project, presented our innovative project at VivaTech 2024, held from May 22-25 at Paris Expo Porte de Versailles. VivaTech, Europe’s largest startup and technology event, is a vibrant annual conference dedicated to innovation and startups, bringing together visionaries from around the globe.