XR2LEARN OC2 XDEMAN

Meet Open Call #2 winner X-De-Man!

Get to know X-De-Man’s team!

 

Let’s explore their innovative project, which pioneers the adoption of Extended Reality (XR) technology to train operators_5.0 (O5.0) employed in the de-manufacturing sector, unlocking the potential for circular economy (CE) and demonstrating the technology’s capabilities within the consumer electronic industry (home appliances).

 

1. Can you briefly present us your team? What’s your story and what drives you?

The X-DE-MAN project team is the result of a synergistic collaboration between two complementary forces: the academic expertise of the University of Parma (UniPR) and the technological know-how of MORE srl, an experienced provider of immersive and interactive solutions.

From UniPR, the academic team includes, Professor Claudio Favi, lecturer in Mechanical Drawing and researcher specializing in methods and tools for product lifecycle-oriented design, with a strong focus on Design for Disassembly, Professor Eleonora Fiore, lecturer in Industrial Design and researcher in the fields of Life Cycle Management and design content creation, and Dr. Rachele Rizzoli, a PhD candidate in Industrial Engineering, contributing to research and development activities within the project.

On the industry side, the MORE srl team brings together a diverse group of professionals, including Enrico Santori, Diego Zazzeroni, Bruno Arina,  Marco Cipolletti and Massimo Mastrilli. Each member of the MORE team contributes unique skills in XR development, 2D/3D graphics, VR systems integration, audiovisual production, and interactive solution design – spanning from cultural heritage applications to industrial manufacturing environments.

Our story began in the early 2010s, when UniPR and MORE started collaborating on a variety of interdisciplinary projects. This long-term partnership has been mutually enriching: UniPR gained access to cutting-edge immersive technologies, while MORE deepened its understanding of academic and industrial challenges, shaping tailored solutions to meet them.

Over the last three years, our collaboration has intensified, especially with the installation of a CAVE immersive environment at UniPR, provided by MORE, and the development of preliminary VR simulation tools for product disassembly training.

What drives us is more than just research or technology, it’s the strong bond we’ve built over the years. Beyond a fruitful professional collaboration, we’ve developed a true friendship and a shared vision. We are committed to supporting one another and co-developing innovative projects that not only advance academic research and industrial practice, but also contribute to the evolution factories and industrial sites, and in the specific domain of X-DE-MAN to help a new generation of operators/workers (Operator 5.0) in training through immersive, user-centered solutions.

 

2. In simple words, what is your project about and how is it linked with XR2Learn?

X-DE-MAN project aims to enhance professional education by developing an innovative, competence-based learning system using eXtended Reality (XR). We plan to create an open-source Virtual Reality (VR) training environment where learners can practice complex technical tasks – such as disassembly operations – in an interactive and safe setting. This approach is intended to support the development of practical skills more effectively than traditional educational methods.

A key feature of X-DE-MAN is the integration of a proprietary module that will automatically generate disassembly maps – step-by-step visual guides to support learners during training. This component is designed with commercial potential in mind and forms a central part of our market strategy. To extend the learning beyond the VR environment, we also plan to develop a mobile beacon-based app that will offer just-in-time support, helping users retain and apply what they have learned in real-world job settings.

This project aligns with the goals of XR2Learn by contributing a forward-looking, real-world use case that demonstrates the value of XR in competence-based education. XR2Learn focuses on creating a trustworthy and collaborative European ecosystem for XR in learning, and our project supports this by exploring scalable, inclusive, and industry-relevant solutions. By combining open-source tools with a market-oriented approach, we hope to show how XR can make industrial training more engaging, adaptive, and impactful – both during and after formal instruction.

 

3. How did you come up with this project idea and what benefits will it bring to the end users?

The idea behind X-DE-MAN emerged almost organically, following the installation of an immersive CAVE system at the UniPR by MORE. Building on the University’s research expertise – particularly in lifecycle-oriented product design – and on a deep understanding of industrial needs, especially in the home appliance and consumer goods sectors, the opportunity became clear: to create a technical solution that allows immersive and augmented interaction with 3D CAD models of product manufacturers, enabling the simulation of disassembly operations.

These operations are increasingly critical in the context of circular economy practices, where selective disassembly is essential to give a new life to products and components through repair, remanufacturing, repurposing, and sustainable product management. The project was conceived by recognizing the evolving demands of modern industry, where assembly and disassembly processes must coexist – often within the same manufacturing facility. This shift requires a new kind of operator: one trained to perform both tasks with competence, flexibility, and a deep understanding of the product lifecycle.

The convergence of industrial challenges, academic expertise, and the technical capabilities of a solution provider like MORE created the fertile ground in which the idea of X-DE-MAN could take root and grow.

The benefits of the project span across several levels:

– For industry, X-DE-MAN provides a cutting-edge tool for advanced operator training within a low-cost, risk-free virtual environment. It helps industries prepare their workforce for the complexities of product lifecycle management, enhancing operational efficiency and sustainability.

– For operators, X-DE-MAN platform offers the opportunity to acquire new knowledge and hands-on skills through immersive simulations, enriching their professional experience and employability—especially in future-forward sectors where circularity and smart manufacturing are key.

– For academia (like UniPR), X-DE-MAN represents the way for integrating extended reality tools into engineering and design curricula, equipping students with real-world competencies and exposing them to emerging technologies in the context of Industry 5.0.

– For technical providers (like MORE srl), X-DE-MAN represents a strategic step toward expanding its portfolio of XR-based applications. It also opens new commercial opportunities by positioning the company at the intersection of immersive technologies and sustainable industrial transformation.

X-DE-MAN is more than just a tool – it’s a bridge between disciplines, technologies, and generations, helping build a smarter, more circular, and human-centered industrial future.

 

4. What type of synergies do you want to explore/are already exploring with other XR2Learn teams? 

As part of the XR2Learn ecosystem, we are eager to explore synergies with fellow teams to enhance X-DE-MAN impact and contribute to the broader goals of immersive vocational training. We aim to collaborate with teams like PROXIMA, which is developing an Augmented Reality (AR) training kit for on-the-job and site-specific training in industrial contexts. Their focus on cognitive ergonomics and human factors aligns with our competence-based approach. By sharing insights and methodologies, we can collectively refine frameworks that prioritize learner-centric design and adaptability.

Morevover, the XRTwinScape project utilizes digital twins to create immersive virtual environments for industrial training. Integrating our disassembly map generator with their TwinScapeEditor could enhance the realism and interactivity of training modules, providing learners with detailed, step-by-step visual guides within a digitally replicated workspace. Additional projects like XR CROWD CTRL (XCC) are developing AI-powered dashboards for trainers to monitor and analyse collaborative XR training sessions. Collaborating with such teams could enable us to incorporate real-time feedback and performance analytics into our VR environment, thereby improving the effectiveness of training and allowing for immediate corrective actions. Finally, the XPOTLESS project focuses on VR training for cleaning and disinfection practices in the agrifood sector. By exploring their methodologies and adapting our tools accordingly, we can extend our training solutions to new industries, promoting sustainability and safety across various sectors. 

Engaging with the broader XR2Learn community allows for the exchange of best practices, technological resources, and research findings. This collaborative environment fosters innovation and ensures that our solutions are aligned with the latest advancements in XR technologies. Through these synergies, we aim to create a cohesive and interoperable XR training ecosystem that is scalable, adaptable, and responsive to the evolving needs of vocational education and training across Europe.

 

5. What are your plans for the future when it comes to the development of your ideas & projects?

In the future, our ambition is to evolve this project beyond its initial implementation into a scalable and impactful solution that can be adopted across multiple sectors and countries. While the first phase focuses on developing the core XR training environment, the disassembly map generator, and the supporting mobile app, our long-term vision involves expanding these tools to cover a wider range of technical domains, including energy, mobility, and advanced manufacturing. A critical part of our future plan is to patent the proprietary disassembly map generation technology. This component not only represents a technological innovation but also provides a sustainable business opportunity. By protecting this intellectual property, we aim to commercialize it through licensing agreements or as part of a bundled training package for vocational institutions and industrial partners.

We are also committed to embedding students at the heart of the innovation process. In the coming phases, we will create structured opportunities for learners to co-design features, test prototypes, and provide continuous feedback. This participatory approach ensures the solution is not only pedagogically effective but also engaging and accessible. Moreover, we want to explore how students can contribute creatively and even technically to the platform evolution, potentially integrating aspects of gamification, storytelling, or peer-to-peer support.

Another important direction is to strengthen the educational ecosystem around the tools. This includes developing teacher training materials, integration guidelines for vocational institutions, and long-term support mechanisms. We also see potential in aligning our methodology with European competence frameworks (like EQF) and exploring certification pathways linked to learning outcomes demonstrated in the XR environment.

Sustainability is also a key focus. We are considering how to make the project environmentally and economically sustainable by using energy-efficient hardware, modular content creation, and open-source development to encourage community contributions and reuse.

Finally, we envision forming new partnerships, not only with education providers but also with industry stakeholders, tech developers, and public authorities, to explore future use cases such as remote maintenance training, cross-border certifications, or upskilling for green and digital transitions. In essence, our future plans has the objective of transforming this project from a focused pilot into a dynamic, learner-driven platform with real-world applications and long-term impacts in industrial education and beyond.



WATCH THEIR VIDEO HERE

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Meet Open Call #2 winner XRTwinscape!

Get all of the insights from XRTwinscape’ team!

We are taking you into their groundbreaking project, XRTwinscape, which tackles the challenge of preparing workers in realistic virtual training environments. These environments replicate real-world workplaces, offering familiar surroundings and hands-on experience, while overcoming security and replicability limitations. XRTwinScape uses digital twin technology, including Gaussian Splatting for rapid, high-quality digital twin creation.

1. Can you briefly present us your team? What’s your story and what drives you?

We are a consortium that brings together a unique blend of industry experience, technological expertise, and creative insight. The team includes Formamentis, which is anchored by its 2,000 m² Eduwork industrial training complex that provides robust educational and hands-on training facilities; CERICT, which contributes deep technical knowledge in XR applications and advanced digital reconstruction; and Picaresque, which adds a creative edge through its expertise in developing immersive virtual environments for cultural heritage and industrial use cases. United by a shared vision, our team is driven by a passion for transforming training methods by merging real-world expertise with cutting-edge XR technology. Our goal is to create safe, scalable, and effective training experiences that empower individuals to excel in a rapidly evolving digital landscape.

2. In simple words, what is your project about and how is it linked with XR2Learn?

XRTwinScape provides an innovative solution that digitally replicates physical workspaces as high-fidelity 1:1 digital twins, forming the basis for immersive and context-rich training experiences. Our user-friendly web editor allows trainers to digitize real-world environments and enrich them with contextual information in the form of text, audio, or video annotations, thereby creating detailed, scenario-based lessons. XRTwinScape will also exploit the XR2Learn Personalization Enabler, which customizes lesson content based on the trainee’s emotions or activity levels, ensuring that the learning experience is uniquely tailored to each individual. Once created, lessons are published on the XR2Learn marketplace, making them easily discoverable by trainees who can access the content using both web and VR players. This comprehensive approach aligns perfectly with XR2Learn’s mission of making training more accessible, realistic, and personalized.

3. How did you come up with this project idea and what benefits will it bring to the end users?

The idea for XRTwinScape emerged from a need to overcome the challenges inherent in traditional workforce training methods. While training in real-world work environments offers valuable hands-on experience, it also presents significant risks, security concerns, and practical limitations in terms of replicability and scalability. Physical spaces are difficult to duplicate and are often restricted to a limited number of trainees at any given time. XRTwinScape addresses these issues by providing a safe, controlled, and repeatable environment where workers can practice and refine their skills without the associated risks of real-world training. The result is a more efficient, cost-effective, and scalable training solution that not only enhances learning outcomes but also significantly reduces risks and logistical limitations for organizations.

4. What type of synergies do you want to explore/are already exploring with other XR2Learn teams? 

We are enthusiastic about collaborating with other XR2Learn teams, especially those developing the Personalization Enabler. This collaboration offers an opportunity to integrate personalized training features, such as real-time adaptations based on the trainee’s emotional state or activity levels, into our digital twin environments. Working together, we plan to share insights and technical expertise, develop technology that dynamically shows tailored content specific to individual needs, and create a more immersive and engaging learning experience. This joint effort is expected to enhance the overall effectiveness of our training solutions by ensuring that each trainee benefits from a highly personalized and responsive learning environment.

5. What are your plans for the future when it comes to the development of your ideas & projects?

Looking ahead, the XRTwinScape consortium is focused on commercializing its innovative solution through a subscription-based SaaS platform designed for virtual environment scanning and digital twin creation. This platform is intended to be scalable and accessible, enabling a broad range of users to generate accurate digital replicas with minimal cost and effort. Future developments include integrating project templates and plug-ins that are compatible with major game engines such as Unity and Unreal, making our technology readily adoptable by XR developers and industry professionals. We are committed to continual innovation, planning to enhance the platform further by incorporating user feedback and the latest technological advancements. Our long-term vision is to make advanced training tools widely available, thereby supporting safe and immersive learning environments across a diverse array of industries.

Women in xr-2 visual

Takeways from our “Women in XR” webinar

Celebrating Women in XR: Insights from a powerful webinar

 

On March 19th, 2025, in celebration of International Women’s Rights Day, we hosted a dynamic and insightful webinar titled “Women in XR.” The event brought together six remarkable women specialists from across the extended reality landscape, offering their unique perspectives on navigating and thriving in a predominantly male field. The webinar was a  success, drawing 81 participants eager to learn from these inspiring leaders.

The panelists shared their personal journeys, career highlights, and the challenges they’ve encountered, offering invaluable advice and sparking needed conversations about gender diversity in XR. Here are some key takeaways and powerful quotes from our esteemed speakers:

 

Building Networks and Overcoming Challenges:

Moonisa Ahsan emphasized the importance of community, stating: “Try to find your network, try to find your community. You have all the power and capacity to do it alone, but you don’t need to do it. Reach out to your mentors and mentees and look out for them, ask questions and get comfortable with rejection is part of the process, you need to accept it.” She also highlighted the diverse opportunities within XR: “Opportunities in XR are endless, pursue what you are good at. Technology is not the only way. You can work on the hardware, support the team, work on the legal aspects (…). You pick your only skillset. Look on what you are good at, focus on that and it will be your superpower”.

Marievi Xezonaki encouraged aspiring women in the field: “Do not be afraid to enter this challenging field, quite male dominated, don’t be afraid. Prepare yourself and change your mindset to believe in you. Don’t compare yourself to anyone. It doesn’t help to promote yourself in the field. Trust yourself and the pace you are progressing.” She also touched upon the mental barriers women face: “Because we don’t see many women in leadership in this field, this starts to be a mental barrier, they start to doubt themselves and they start to think they need to put in so much effort to prove themselves compared to a man in the same industry.

 

The Need for Allies and Representation:

Regina van Tongeren echoed the sentiment of mental barriers and the need for systemic change: “It is sometimes a mental barrier, but what can we do to fix that? I’m a mom, I have a daughter, I need to do something, maybe it is the education system that needs to change.” She powerfully stated, “We need allies to get there, representation is very important to have, to see and to inspire. We need role models.” Looking towards the future, Regina called for tangible action: “For change tomorrow I would like to wish: make teams really more diverse. We need more diverse people in boardrooms. Give the boardrooms keys out to as many people as possible to make teams more diverse.. And the payment gap still exists, it’s happening on an European level. There are more steps being taken to minimize the gap, but it’s still there and it’s not changing fast enough”.

 

Breaking the Mold and Embracing Individuality:

Georgia Papaioanou offered a strong message of self-belief: “You don’t have to fit the mold have to break it. Challenge yourself. I always tell myself that imposter syndrome is a distraction, then there will always be people that will think that you don’t know as much as you do, you need to prove them wrong.

 

Prioritizing Diversity from the Outset:

Grace Dinan emphasized the importance of integrating diversity and inclusion early in project development: “Diversity and inclusion should be a priority from the very beginning of the projects. Right at the proposal stage when choosing. You have a different range of partners to begin with, you have different opinions, mindsets, abilities so you get the best from your project. A lot of times, it can be something you can fix midway to a project, like a tickbox where you put a woman to a panel just to fit in., but it needs to start from the beginning, thinking about accessibility for everyone.

 

The Power of Role Models and Mentorship:

Maria Madarieta highlighted the impact of visible role models: “The references are very important, the women reference for example teachers at the school. To let them know that is possible. We should raise awareness, we are mentors, look “I’m doing this, it’s possible”. This way we can break the barriers and inspire”.

 

Supporting Women Entrepreneurs and Addressing Societal Perceptions:

Megha Quamara suggested concrete ways to support women in XR: “I think programmes and XR initiatives to have dedicated spaces to women entrepreneurs, offering training programmes, technical guidance, how to apply for funding and tech related contributions. Additionally, introducing small changes and flexibility to help on the family side would be great to support careers.” She also addressed ingrained societal biases: “There’s societal perception about a man being related to the tech field and this is something that stops women or makes them doubt themselves. But we also need to talk about the failures. We can’t always talk about the cases where we see names driving in the community. You need to keep in mind that you can’t feel success without failure”.

 

The Value of Diverse Perspectives:

Leesa Joyce underscored the unique contributions women bring to the field: “We talked about hard skills, as we can be as talented as the other gender, but talking about the other side we can bring another world of perspective. We can give a different perspective from the man that’s already there.

This webinar served as a powerful reminder of the talent, resilience, and perspectives that women bring to the XR industry. The insights shared by these incredible panelists offer valuable guidance for aspiring professionals, highlight the ongoing challenges, and inspire us all to work towards a more inclusive and equitable future for women in XR.

Women in XR website photo

Coming up: Women in XR webinar

Inspiring the Next Generation: A Women in XR Webinar

The XR field might be booming, but it’s no secret that women are still underrepresented in this otherwise innovative space. To address this gap and celebrate the amazing contributions of women in XR, we’re thrilled to announce an upcoming webinar: Women in XR: Sharing Experiences, Inspiring Futures.

What to Expect:

This webinar will bring together a panel of 6 inspiring women working in EU-funded XR projects, including XR2Learn, SERMAS, CORTEX2… Through a dynamic panel discussion and open Q&A, we’ll delve into their journeys, explore the challenges and opportunities for women in XR, and discuss how we can collectively foster a more inclusive and diverse field.

Panel Discussion

Each panelist will share their journey in XR and discuss specific topics, guided by the moderator

Audience Q&A 

Open the floor for live questions from attendees or collect questions in advance

 

Topics  for the Panel

Personal Journey & Experiences

Industry & Gender Diversity

Future of Women in XR

  1.  

Mark your calendars!

  • Date: 19. March 2025
  • Time: 11.30 AM CET 
  • Duration: 60-90 minutes

 

Register now!


REGISTER HERE

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Recap: Brussels event “Virtual Worlds and Web 4.0 initiative, related research and innovation topics, future priorities”

Last week in Brussels

“The Virtual Worlds and Web 4.0 initiative, related research and innovation topics and future priorities” brought together key players in the field to discuss the future of this exciting domain on the 11th February, 2025.

The event saw active participation from a diverse range of projects, all part of a cluster of XRrelated projects financed under H2020 and Horizon Europe.

A day of restricted, but also public sessions in the realm of XR

Firstly, the morning session focused on internal discussions among project representatives, providing a platform to delve into the core aspects of the Virtual Worlds and Web 4.0 initiative. Participants explored related research and innovation topics, such as Research strengths and weaknesses in EU and Research gaps, and collaboratively outlined future priorities for the field. 

Then, the afternoon session broadened its scope (welcoming members of the VUAS VRAR Industrial Coalition as observers). Attendees gained valuable insights into the goals and achievements of the various participating projects and clusters through presentations, followed by engaging panel discussions. These panels facilitated a rich exchange of ideas concerning research priorities, potential synergies, and opportunities for collaboration.

The meeting fostered a dynamic environment for knowledge sharing and strategic planning, setting the stage for continued progress in the realm of Virtual Worlds and Web 4.0. It was a productive week for all involved!

Projects inviolved: TRANSMIXR, XReco, Max-R, #EMIL, XR4Human Project, SUN, ShareSpace, DIDYMOS-XR Project, THEIA-XR, OPENVERSE, Popular, XTREME, Luminous, Presence, Heat, INDUX-R, XR2Industry, XR5.0 Project, MotivateXR, CORTEX2 , Spirit, Master, XR2Learn, XR4ED, AdMiRe, Arete, eTryOn Project, HoviTron, PrismArch, and VR2Care.

XR2LEARN OC2 analysis

XR2Learn Open Call 2: Mapping the Applicants: Where They Come From and Where They’re Going

Open Call 2 applications: who are they?

The project’s Open Call 2, that ran between  , closed with a total of 147 applications from all over Europe. The following deep-dive into of the applicants provides valuable insights into the geographic origins, target markets, and valuation of the SMEs that applied. The target audiences were small consortia of up to three partners consisting of XR-developing industrial partners, training organizations and XR-application user/adopters.

Countries of origin

A large number of countries were covered, thanks to dissemination efforts in getting participants from eligible countries. So, this Open Call received proposals from 14 eligible countries. Greece (20,5%), Italy (14,5%), Germany (9,6%), Spain (8,4%), France (7,2%), Turkey (7,2%), were the 6 most represented countries. 

SME’s ages

The objective of the Open Call #2 is to perform test, piloting, evaluate and validate the user acceptance of new or already developed XR-based applications in real life settings. In consequence, SME’s from various ages, with 69,2% of the companies being 10 years or less. 

Raising capital

Regarding scaling-up, it turns out that only 16.8% of the SMEs applying to the open call were actively seeking investment at the time of application. This suggests that a significant portion of applicants may be seeking other forms of support, such as access to markets, mentorship, or technology partnerships, to scale their businesses. 

Valuation

The valuation of the applicant SMEs revealed a diverse landscape. A significant portion (35.3%) were valued between 1 and 4 million, indicating a focus on early-stage growth. While 17.6% command a valuation between 20 and 25 million, suggesting more mature and potentially higher-growth companies.
11.8% of the applicants were valued at less than a million, highlighting the presence of early-stage ventures seeking initial traction.
The remaining valuations were distributed across 5-9 million (11.8%), 10-14 million (11.8%), and 15-19 million (11.8%), showcasing a range of company stages and growth trajectories within the applicant pool.

Markets 

We can see a range of target markets for the applicant SMEs. Software emerged as the most prominent one, with 31.6% of applicants targeting this sector. XR technologies followed closely with 16.4%, reflecting the core focus of the XR2Learn project. Education and healthcare count as significant markets, with 13.2% and 11.8% of applicants respectively. Artificial intelligence (AI) and 3D applications were also well-represented. Finally, a smaller part of the application focused on data-related solutions, and on blockchain, indicating the growing importance of data-driven approaches and emerging technologies within the XR2Learn ecosystem.

NB: With respect to the targeted sectors, a minimum of 70% will be dedicated to XR-application relevant to industry 5.0 technologies and relevant skills and a maximum of 30% will be allocated to sub-projects targeting other educational sectors (e.g. healthcare and medical, manufacturing, construction and engineering.

Gender balance

 
The applicant SMEs revealed a significant gender imbalance across leadership and employee levels, as it tends to be the case overall in the ecosystem. Overall, 80.7% of applicants were male-led, while 19.3% were female-led. This disparity was reflected at the leadership level, with 81.5% of CEO positions held by men. While a slightly higher percentage of women were observed in co-founder roles (20.7%), male co-founders still constituted a majority (79.3%). Finally, the employee level also exhibited a similar gender imbalance, with 81.3% of employees being male.

 

  • Learn More: Visit our website for detailed information: XR2Learn Website.
  • Join the Conversation: Connect with experts and peers on the XR2Learn Forum: Visit Forum.
XR2Learn Team group photo

XR2Learn Exploitation Workshop: Empowering Open Call 1 Winners to Unlock Their Potential

On November 28th, XR2Learn hosted an engaging Exploitation Workshop for the winners of its Open Call 1. The event brought together seven outstanding projects—CARATE, EVR-OSH-5, PAPERXR, PROXIMA, X-ALFY, XR2IND, and XR4HRC—each pushing the boundaries of XR-based solutions in education and training.

The workshop, conducted virtually, focused on helping participants refine their project vision by identifying their target customers, understanding customer pain points, defining the unique value of their solutions, and positioning themselves in the competitive landscape. To foster collaboration and creativity, the session utilized an interactive Miro Board, with breakout rooms, ensuring personalized guidance for each team.

Diving into the Essentials of Exploitation

The core of the workshop revolved around several critical elements that contribute to the success of any innovation:

  1. Target Customers: Teams were guided to identify their key customers—the individuals or organisations experiencing the problem their solution aims to address. Participants brainstormed their target audiences and narrowed them to the most crucial segment.
  2. Customer Problems: Once customers were identified, teams stepped into their shoes to explore challenges from the customer’s perspective. This exercise emphasised understanding real-world needs and building solutions that resonate.
  3. Customer Values: The discussion then shifted to what matters most to the customer. Teams reflected on the unique benefits their projects could bring and how their solutions could alleviate pain points or improve efficiency.
  4. Investment Worthiness: Participants were encouraged to think like investors, articulating why their projects are worth backing and how they align with business goals and KPIs.
  5. Competitive Landscape: Teams analysed their competitors and considered what sets their solutions apart, helping them better define their unique positioning in the market.

Crafting the Unique Value Proposition

The highlight of the workshop was the creation of a Unique Value Proposition (UVP) statement—a concise and compelling expression of each project’s core value. Using a simple sentence structure, participants distilled their ideas into statements that clearly communicated their offerings and their relevance to their target customers.

For example, one UVP might look like this:
“Our [product/service] helps [customer segment] who want to [goal or job to be done] by [addressing a pain point] and [delivering a specific benefit].”

This exercise helped teams articulate not only what they offer but also how their solutions uniquely address their customers’ needs.

Closing the Workshop

To conclude, each team presented their UVP statement to the group, showcasing their progress and insights. This activity highlighted the diversity of ideas and approaches among the projects, while reinforcing the importance of clarity and customer focus.

Looking Ahead

The XR2Learn Exploitation Workshop was a resounding success, equipping participants with tools and strategies to maximize the impact of their XR-based solutions. As the projects evolve, we look forward to seeing how these insights shape their journeys, helping them bring their innovative ideas to life in education and training.

Stay tuned for more updates on the incredible projects coming out of the XR2Learn program!

XR2LEARN Open Call #2 launched: Join the European XR industry technologies to empower immersive learning and training!

XR2LEARN Open Call #2 launched: Join the European XR industry technologies to empower immersive learning and training!

We are proud to share that LS Group, one of the partners in the XR2Learn project, presented our innovative project at VivaTech 2024, held from May 22-25 at Paris Expo Porte de Versailles. VivaTech, Europe’s largest startup and technology event, is a vibrant annual conference dedicated to innovation and startups, bringing together visionaries from around the globe.

XR2Learn Shines at VivaTech 2024 with LS Group

XR2Learn Shines at VivaTech 2024 with LS Group

We are proud to share that LS Group, one of the partners in the XR2Learn project, presented our innovative project at VivaTech 2024, held from May 22-25 at Paris Expo Porte de Versailles. VivaTech, Europe’s largest startup and technology event, is a vibrant annual conference dedicated to innovation and startups, bringing together visionaries from around the globe.