XR2Learn General Assembly: Shaping the Future of XR in Education

XR2Learn Consortium at General Assembly

In the ever-evolving landscape of educational technology, the XR2Learn project is taking significant strides to revolutionize learning through Extended Reality (XR). On September 25 and 26, 2023 the XR2Learn General Assembly took place in Athens, Greece. Organized by Synelixis Solutions S.A., one of the esteemed partners of the XR2Learn consortium, this assembly served as a crucial platform for partners to present their achievements, plan the project’s future steps, and discuss the XR2Learn Open Call #1 which was closed on September 29.

Day 1: Exploring Work Packages

The General Assembly commenced on the 25th of September with a warm welcome by the XR2Learn coordinator, Ioannis Chatzigiannakis (CNIT). 

Ioannis Chatzigiannakis led the first session, focusing on Work Package 1 (WP1) – Project management and coordination. WP1 plays a pivotal role in establishing the project’s foundation, and this session provided a comprehensive overview of its progress and contributions.

The baton was then passed to Alessio Gugliotta from EIT Manufacturing (EITM), who spearheaded the discussion on Work Package 2 (WP2) – Ecosystem and support tools development. WP2 delves into shaping the vision of XR2Learn, and attendees gained insights into the milestones achieved in this domain.

After a brief lunch break, the assembly resumed with Filisia Melissari of Synelixis Solutions S.A. leading the discussion on Work Package 4 (WP4). WP4 is dedicated to building the future of XR in education by fostering two Open Calls, and this session explored the progress made thus far. Synelixis and F6S updated the consortium about the current status of the first Open Call and gave an overview of the work done for its dissemination and communication. 

Day 2: Technical Insights and Closure

The second day of the gathering was devoted to the technical aspect of XR2Learn. Antoine Lasnier and Benjamin Capel from LS Group together with Annanda Sousa and Enrique Hortal from the Maastricht University and Matteo Besenzoni from SUPSI took the stage to elaborate on recent developments in the elaboration of enablers and beacon apps Work Package 3 (WP3) – XR Technology PUSH. WP3 focuses on achieving technical excellence, and this session provided attendees with a deeper understanding of the technical aspects of XR2Learn.

One of the highlights of the assembly was a session dedicated to Technical Demos. Partners showcased their technical prowess, offering a glimpse into how XR can transform education through immersive experiences.

Sofiya Savova from F6S guided the discussion on Work Package 5 (WP5) – Dissemination, exploitation and impact creation. In this session, all the dissemination and communication activities conducted so far have been presented to the partners, as well as the key results of those activities.

Conclusion: Shaping XR in Education

The XR2Learn General Assembly held in Athens was a significant milestone in the project’s progress. Partners gathered to discuss their achievements, address challenges, and outline the path forward. The recently concluded XR2Learn Open Call #1 has added depth to the project, opening up new possibilities for XR technology in education.

The General Assembly showcased the commitment and collaborative efforts of all partners involved. As XR2Learn advances, it reflects the determination of its partners to make meaningful contributions to the field of Extended Reality in education.

Keep an eye out for updates and advancements from XR2Learn as it continues its journey to explore the potential of XR technology in education.