Winners of the Open Call 2

Below you can see the winners of the XR2Learn Open Call 2.

Implementation of the Open Call 2 funded projects started on April 1st, 2025 and it will last until March 31st, 2026.

Proposal Acronym: XRTwinScape

Proposal Title: XRTwinScape: Advancing Contextualized Learning and Training for Industry 5.0 Through Immersive Virtual Environments

Proposal Summary:

XRTwinScape is an innovative platform that uses digital twins—highly detailed virtual replicas of real-world workspaces—to provide immersive, risk-free training for industrial environments. This solution addresses the challenges of training in physical spaces, such as safety risks and logistical limitations, by offering realistic virtual environments for hands-on learning.

The project features two key components:

  • TwinScapeEditor – Allows easy creation of digital twins from simple photos and adds interactive XR training content.
  • TwinScapePlayer – Provides an immersive environment where trainees can interact with digital twins and complete task-based lessons.

Led by FMTS, CERICT, and PICA, the project combines expertise in industrial training, XR applications, and immersive environments. XRTwinScape will test its platform through three pilot use cases with 220 trainees:

  • Industrial Training – Simulating real work environments for safe, hands-on experience.
  • Problem Solving – Teaching workers to address complex, environment-specific issues.
  • Career Guidance – Exploring industrial roles through immersive experiences.

The platform’s advanced AI-powered rendering technology enables rapid, cost-effective digital twin creation, making training more accessible and scalable. It supports open-source collaboration, allowing adaptation across industries and ensuring long-term sustainability through a Software as a Service (SaaS) model.

XRTwinScape represents a transformative step in workforce training, aligning with Industry 5.0 by enhancing training effectiveness, accessibility, and future workforce preparedness.

Applicants:

  • Formamentis SPA Società Benefit
  • Centro Regionale Information Communication Technology – CeRICT scrl
  • Picaresque SRL

Country: Italy

Proposal Acronym: XRive

Proposal Title: Immersive XR Training Applications for Human-Centric Safety and Innovation in the Automotive Industry

Proposal Summary:

XRive is a project focused on improving road safety and enhancing the driving experience through eXtended Reality (XR) technologies. It addresses the challenges posed by increasing road traffic and the transition to Connected Autonomous Vehicles (CAVs) by developing XR-based tools to train and familiarize drivers with advanced in-car systems.

Key Objectives:

  • Driver Training & Familiarization: XR applications will help drivers test, train, and become comfortable with advanced Human-Machine Interfaces (HMIs) and Advanced Driver Assistance Systems (ADAS).
  • Human-Centered Design: User feedback will guide the automotive industry in redesigning XR-based interfaces to better meet real-world needs.
  • Enhanced Situational Awareness: The project uses advanced technologies—explainable AI, cross-view localization, and cooperative perception—to deliver real-time visual and textual information about potential hazards, including hidden or occluded objects like other vehicles and road obstacles.

How It Works:

  • XR Training Tools: Simulate real-life driving scenarios to prepare users for advanced vehicle technologies.
  • Data Integration: Combine sensor data from vehicles and surrounding environments to improve collective situational awareness.
  • Feedback Loop: User input from training programs helps automakers refine and optimize XR-based driving systems.

By improving how drivers perceive and react to potential hazards, XRive promotes safer, smarter driving while supporting the automotive industry in delivering trustworthy and user-centered XR solutions.

Applicants:

  • ENEBULA BV
  • AviSense.AI technovlastos P.C.
  • InterMediaKT – Interactive Media Knowledge Transfer

Countries: The Netherlands and Greece

Proposal Acronym: XR2LabTrain

Proposal Title: Your Gateway from Virtual Labs to Real-World Impact

Proposal Summary:

XR2LabTrain is a project focused on developing an advanced XR-based training system to improve defect inspection processes in manufacturing. It combines AI-driven data pipelines, immersive XR learning modules, and personalized assistance systems to enhance worker skills and support lifelong learning.

Key Objectives:

  • Digitize and Automate Training: Capture real-world defects and work processes, translate them into digital process descriptions, and convert them into XR training modules using AI and XR-ProLearn technology.
  • Personalized Learning: Adapt XR training to each worker’s skill level and learning progress while allowing for UI customization of the assistance system.
  • Continuous Improvement: Workers use the ShowMe assistance system on the shop floor to identify and tag new defects, feeding real-time data back into the training system to keep it updated.

How It Works:

  • Data Collection & Digitization: Real-world processes and defects are digitized and converted into procedural training.
  • XR Training & Assistance: AI-powered descriptions are transformed into adaptive XR learning modules, allowing trainees to practice defect inspection in a safe, virtual environment.
  • Real-World Application: Workers use the XR-powered assistance system in real operations while contributing to ongoing system updates by identifying new defects.

Impact & Benefits:

  • Upskilling Workforce: Supports lifelong learning and helps low-skilled workers achieve higher qualifications, addressing Europe’s need for reskilling.
  • Improved Productivity: Reduces training downtime and enhances operational efficiency, contributing to the global competitiveness of manufacturing.
  • Scalability & Sustainability: The platform is designed to be adaptable across various industries, with a multi-step commercialization plan including real-world trials and a future business plan for long-term use.

By combining AI, XR technology, and continuous feedback loops, XR2LabTrain enhances workforce capabilities while fostering a more inclusive, adaptive, and future-ready manufacturing sector.

Applicants:

  • Mindconsole GmbH
  • Profactor GmbH
  • THI TECHHOUSE GmbH

Country: Austria

Proposal Acronym: XPOTLESS

Proposal Title: XR experience for Training cleaning and disinfection Safety practices in the agrifood sector

Proposal Summary:

XPOTLESS is a project developing an immersive VR training system for the agrifood sector, focusing on safe and sustainable cleaning and disinfection procedures. This system provides a personalized, adaptive learning experience, allowing operators to practice critical tasks in a risk-free virtual environment, improving compliance with food safety regulations and optimizing resource use.

Key Objectives:

  • Immersive Training: Simulate real-life cleaning tasks, including handling hazardous chemicals and operating machinery, in a safe virtual setting.
  • Emotion-Based Adaptation: Use emotion recognition (analyzing voice and posture) to detect stress or frustration and adjust the training in real-time for personalized support.
  • Adaptive Learning Process: Implement Flow Theory to dynamically adjust task difficulty based on the operator’s performance, ensuring engagement and skill progression.

How It Works:

  • Simulated Workday: Users follow a narrative mimicking a typical workday in a meat processing environment, progressing through preparation, task execution, and final evaluation.
  • Real-Time Adjustment: Emotional monitoring adapts the training pace and complexity, ensuring operators receive appropriate support to enhance learning outcomes.
  • Interactive Tools: A hand detection system enables intuitive manipulation of 3D objects, providing a realistic and engaging training experience.

Impact & Benefits:

  • Enhanced Safety & Compliance: Provides a risk-free environment for mastering complex cleaning processes while adhering to EU hygiene standards.
  • Personalized Skill Development: Adapts to individual emotions and progress, optimizing learning efficiency and reducing stress.
  • Industrial Adaptability: Supports the digitization of the food processing sector and upskills workers to meet evolving industry demands.

Applicants:

  • ENCLAVE FORMACIÓN S.L.U.
  • ASOCIACIÓN DE INVESTIGACIÓN DE INDUSTRIAS CÁRNICAS DEL PRINCIPADO DE ASTURIAS

Country: Spain

Proposal Acronym: XCC

Proposal Title: XR CROWD CONTROL

Proposal Summary:

XR CROWD CTRL is a project that enhances collaborative XR training by developing an AI-powered dashboard for trainers to monitor, analyze, and intervene in real-time during immersive training sessions. This solution addresses the limitations of current XR training, where trainers cannot fully observe interactions, communication, and task performance simultaneously.

Key Objectives:

  • Enhanced Supervision: Provide trainers with a dedicated dashboard to oversee collaborative XR training in real-time.
  • AI Integration: Use artificial intelligence to track and analyze user behavior, verbal exchanges, and task progress, giving trainers a comprehensive session overview.
  • Objective Data Collection: Capture both quantitative (task completion, progress) and qualitative (communication, teamwork) performance metrics.
  • Actionable Insights: Enable trainers to intervene during the session and receive a detailed post-session report for further analysis via integration with Learning Management Systems (LMS).

Application Framework:

The tool will be tested and implemented within an existing collaborative simulator for training logistics agents, a profession where teamwork, communication, and problem-solving are essential. This real-world scenario will guide development and ensure the system meets practical training needs.

Impact & Benefits:

  • Improved Training Quality: Provides objective and comprehensive insights into both technical and soft skills performance.
  • Trainer Empowerment: Enhances the trainer’s ability to observe, evaluate, and intervene during simulations.
  • Scalability: The solution can be adapted to other collaborative industries, improving training outcomes across various sectors.

XR CROWD CTRL advances collaborative XR training by delivering data-driven supervision and personalized feedback, enhancing both efficiency and effectiveness for complex, teamwork-oriented professions.

Applicants:
  • MIMBUS
  • DAHER

Country: France

Proposal Acronym: X-DE-MAN

Proposal Title: eXtended reality platform enabling self-resilient operator in DE- MANufacturing industry

Proposal Summary:

X-DE-MAN is an XR-based training platform designed to enhance operator resilience, efficiency, and safety in the de-manufacturing of consumer electronics. It combines immersive training with real-time support to reduce errors, improve skills, and promote sustainable practices in alignment with Industry 5.0 and circular economy principles.

Key Objectives:

  • XR-Based Training Platform: Create immersive virtual environments where workers can practice disassembly tasks before handling real equipment.
  • Beacon Application: Develop a QR code-based tool to provide step-by-step guidance during the disassembly process, supporting both training and real-time operations.
  • Skill Development & Safety: Reduce errors, disassembly time, and workplace accidents by allowing operators to gain knowledge in a controlled virtual setting.

Technical Innovation & Integration:

  • Digital Disassembly Maps: Use automated 3D content generation to create realistic simulations.
  • Competency-Based Learning: Offer personalized training that adapts to individual skill levels and operational constraints.
  • Interoperability: Ensure compatibility with existing industrial tools (e.g., CAD and simulation software) to simplify complex processes for EU SMEs.

Impact & Benefits:

  • Increased Efficiency: Streamline disassembly workflows, reducing both time and errors.
  • Enhanced Worker Safety: Minimize accidents by allowing workers to practice in a risk-free virtual environment.
  • Sustainability Focus: Support responsible consumption by promoting sustainable resource management and circular economy practices.
  • EU SME Support: Improve the competitiveness of small and medium enterprises through advanced training and process optimization.

Development Plan:

The project will follow an iterative approach with testing, validation, and real-world demonstration, advancing from TRL5 (technology validated) to TRL7/8 (system prototype in an operational environment).

X-DE-MAN represents a holistic solution that combines advanced XR training, real-time guidance, and sustainable design, preparing the de-manufacturing industry for the future while enhancing worker capabilities and operational performance.

Applicants:
  • MORE SRL
  • UNIVERSITÀ DEGLI STUDI DI PARMA

Country: Italy

Proposal Acronym: RTXRoom

Proposal Title: Remote Training XR Room

Proposal Summary:

D-cube’s RTXRoom is an Extended Reality (XR) application designed to revolutionize industrial training in the manufacturing sector, particularly in aluminum assembly. It enhances training efficiency, reduces costs, and supports remote assistance through immersive, collaborative, and adaptive learning experiences.

Key Objectives:

  • Advanced XR Training: Deliver interactive, step-by-step 3D assembly instructions using HoloLens devices.
  • Remote Assistance: Enable experts to monitor sessions via live streaming, provide real-time guidance, and annotate in the virtual space.
  • Adaptive Learning: Personalize training by adjusting to the user’s cognitive and emotional states, enhancing engagement and learning outcomes.
  • Cost Reduction: Minimize expenses related to travel, personnel, and physical resources by offering remote supervision.

Technical Innovations & Features:

  • Multi-User Collaboration: Supports real-time group training, replicating a classroom environment to foster teamwork and shared problem-solving.
  • Streaming Editor: Remote experts can provide live feedback, ensuring continuous support and oversight during training sessions.
  • Narrative Editor Integration: Experts upload 3D models to create dynamic assembly instructions, allowing users to manipulate virtual objects via intuitive gestures (rotate, zoom, move).
  • XR2Learn Integration: Utilizes personalization enablers to dynamically adapt training based on the user’s progress and emotional state.

Impact & Benefits:

  • Enhanced Training Efficiency: Accelerates worker upskilling and provides on-demand access to complex assembly procedures.
  • Cost-Effective Solutions: Reduces the need for international expert travel, saving time and resources for global construction projects.
  • Improved Worker Engagement: Personalized and interactive learning increases knowledge retention and employee satisfaction.
  • Industry 5.0 Alignment: Supports human-centric, adaptive, and sustainable industrial practices.

Development Plan:

RTXRoom will advance from TRL 6 (technology demonstrated in a relevant environment) to TRL 8 (system ready for deployment) and achieve MRL 5 (validated with early adopters). The solution will be piloted with the Architectural Aluminum Academy (AAA), demonstrating its ability to address real-world manufacturing challenges.

RTXRoom is positioned as a beacon application on the XR2Learn platform, supporting the EU’s leadership in XR technologies while driving the digital transformation of the manufacturing industry.

Applicants:
  • D-CUBE PRIVATE COMPANY
  • BUILDING SYSTEMS INNOVATION CENTRE IDIOTIKI KEFALAIOUCHIKI ETAIREIA

Country: Greece

Proposal Acronym: Portal – XR

Proposal Title: Port Operations and Risk Training with Advanced Learning in XR

Proposal Summary:

Portal-XR is an XR-based training solution designed to transform port operator training by providing immersive, efficient, and adaptable training modules. It aims to enhance safety, improve operational efficiency, and reduce costs in port cargo operations, focusing on complex tasks like Ship-To-Shore (STS) crane operation, hazardous material handling, and emergency management.

Key Objectives:

  • Enhance Training Efficiency: Deliver realistic VR environments to train port workers without interrupting real-world operations.
  • Increase Safety: Provide a risk-free virtual environment to practice hazardous and high-stakes tasks.
  • Reduce Costs: Minimize expenses related to equipment use, operational downtime, and instructor supervision.
  • Adaptive Learning: Personalize training by adjusting simulations based on individual performance and conditions.

Technological Innovations & Features:

  • Immersive XR Environments: Simulate STS crane operations, cargo handling, and dangerous goods management in virtual reality.
  • Digital Twin Integration: Incorporate real-time hardware data to create accurate 3D models of port machinery for an authentic training experience.
  • Edge-Enabled Computing: Ensure real-time adaptation and low-latency interactions for responsive and realistic simulations.
  • INTERACT Authoring Tool: Utilize XR2LEARN’s INTERACT tool to streamline content creation and enhance interoperability across platforms.
  • Remote Training Support: Allow off-site learning, enabling workers to refresh skills or explore new technologies without being physically present.

Impact & Benefits:

  • Cost Reduction: Avoid wear and tear on equipment, minimize downtime, and reduce the need for physical instructor presence.
  • Enhanced Safety: Train in a controlled, virtual environment without risking injury or damaging equipment.
  • Scalable Learning: Adapt 3D models to various XR platforms for versatile and scalable training.
  • Continuous Learning: Facilitate ongoing skill development and training flexibility for port operators.

Challenges & Considerations:

  • High XR Equipment Costs: Accessibility issues due to the expense of advanced XR technology.
  • Content Creation Complexity: Time-consuming and requires specialized skills to create 3D/XR models.
  • Resistance to Change: Addressing employee reluctance and ensuring smooth adoption of XR solutions.
  • Lack of Standards: Navigating interoperability challenges due to the absence of unified industry standards.

Development Plan:

Portal-XR will leverage XR2LEARN’s technical support, particularly the INTERACT authoring tool, to accelerate development and address technical challenges. By overcoming existing barriers, Portal-XR aims to redefine port training through advanced XR solutions, facilitating safer, more cost-effective, and efficient training experiences.

Applicants:

  • BYTELEPA SOLUTIONS S.R.L.
  • Thessaloniki Port Authority
  • University of Peloponnese

Countries: Romania and Greece

Proposal Acronym: NEONATAL

Proposal Title: Simulated Neonatal Resuscitation Training for European Healthcare Workers

Proposal Summary:

Simulated Neonatal Resuscitation Training for European Healthcare Workers (NEONATAL) is a VR-based training solution designed to improve how healthcare workers (HCWs) learn and practice life-saving neonatal resuscitation skills through simulated medical training. This project aims to enhance emergency readiness and reduce neonatal mortality by providing realistic, adaptable, and scalable training experiences for European healthcare environments.

Key Objectives:

  • Enhance Neonatal Emergency Training: Provide situated, just-in-time, and just-in-place VR learning to improve procedural skills, emergency decision-making, and team-based coordination.
  • Adapt to European Healthcare Needs: Tailor the VR-based training model, initially piloted in Tanzania, to European hospital settings.
  • Assess Readiness Levels: Evaluate HCW preparedness to respond to life-threatening neonatal emergencies through realistic VR scenarios.
  • Promote Scalability: Develop an open-source XR application to support widespread adoption and future adaptation across different healthcare systems.

Technological Innovations & Features:

  • Realistic VR Scenarios: Customizable 3D environments for practicing critical neonatal resuscitation techniques.
  • Open-Source XR Application: Create and share two tailored content modules for European healthcare.
  • Interactive Training Tools: Utilize XR2LEARN’s enablers, including INTERACT and emotion classifiers, to deliver human-centric, interactive training experiences.
  • Continuous Skill Development: Regularly update VR modules and allow repeat practice, ensuring ongoing skill enhancement and confidence-building.
  • Performance Assessment: Integrate evaluation tools to determine when HCWs are ready to deliver emergency care.

Impact & Benefits:

  • Improved Patient Outcomes: Equip HCWs with the skills and confidence needed to save newborn lives during emergencies.
  • Cost-Effective & Scalable: Reduce the need for on-site trainers and physical simulations, while allowing for broad adoption across healthcare systems.
  • Better Decision-Making: Enhance emergency response through realistic, hands-on VR experiences that mimic high-pressure environments.
  • Human-Centric Approach: Focus on user needs by creating adaptive, interactive training aligned with real-world healthcare challenges.

Challenges Addressed:

  • Training Complexity: Overcome the logistical challenges of on-site, team-based neonatal resuscitation training.
  • Access & Equity: Make cutting-edge medical training accessible by offering an open-source, scalable VR platform.
  • Skill Retention: Ensure ongoing readiness by enabling frequent practice of life-saving procedures without disrupting clinical operations.

Consortium & Expertise:

  • Khora: An award-winning XR production studio specializing in immersive learning and medical simulation.
  • Rigshospitalet: Denmark’s largest public hospital, providing medical leadership and training expertise through its Global Health Unit.
  • University Hospital of North Zealand (Hillerød): Supporting the development, testing, and evaluation of the VR modules.

Development Plan:

Over 12 months, NEONATAL will:

  • Develop & Adapt the VR training to European healthcare contexts.
  • Pilot & Evaluate the system with up to 100 users to ensure market readiness.
  • Contribute to XR2LEARN by offering open resources for future collaboration and innovation.

By project completion, NEONATAL will deliver a fully validated and scalable VR-based neonatal resuscitation training solution, contributing to safer and more effective emergency care across Europe.

Applicants:

  • Khora
  • Region Hovedstaden

Country: Denmark

Proposal Acronym: EcoDrive XR

Proposal Title: Immersive Training for Sustainable Electric Vehicle Manufacturing

Proposal Summary:

EcoDrive XR is an innovative XR-based training project led by MATSUKO in partnership with the Secondary Vocational School of Industrial Technologies in Kosice-Saca, aimed at revolutionizing education in the electric vehicle (EV) industry. The project integrates advanced holographic technology and interactive 3D models to provide immersive virtual learning experiences focused on sustainable automotive manufacturing.

Key Objectives:

  • Prepare Skilled Labor for the EV Industry: Equip students with practical skills and knowledge for green automotive careers, particularly supporting Volvo’s upcoming EV factory in Slovakia.
  • Promote Sustainability & Circular Economy: Teach sustainable production techniques and circular economy principles to reduce environmental impact and advance carbon neutrality goals.
  • Enhance Educational Methods: Modernize local vocational curricula by combining traditional education with cutting-edge XR technology.
  • Advance Gender Equality: Encourage gender diversity in the automotive and engineering sectors.
  • Support EU Green Deal Goals: Align with European and global climate initiatives by fostering a carbon-neutral workforce.

Technological Innovations & Features:

  • Holographic Teachers: Leverages MATSUKO’s patented holographic technology to create lifelike 3D holograms of instructors, capturing over 80% of nonverbal communication for a realistic and engaging training experience.
  • Immersive Learning Environment: Provides interactive 3D models of EV components to simulate real-world production processes in a virtual classroom.
  • Personalized Learning Tools: Uses XR2LEARN’s emotion detection and adaptive learning systems to monitor student engagement and improve learning outcomes.
  • Modular Training Programs: Covers key stages of EV manufacturing, including battery chemistry, vehicle assembly, and sustainable practices, making the content scalable for global replication.
  • Industry Collaboration: Works closely with Volvo Cars and InoBat, ensuring training solutions meet real-world industry needs.

Impact & Benefits:

  • Future-Ready Workforce: Prepares students for high-demand, eco-friendly jobs in the growing EV and sustainable manufacturing sectors.
  • Enhanced Training Efficiency: Reduces reliance on physical resources while offering scalable, cost-effective, and flexible training programs.
  • Environmental Sustainability: Supports carbon neutrality by promoting eco-friendly manufacturing and circular economy practices.
  • Gender Inclusion: Promotes gender equality by encouraging diverse participation in the automotive and engineering fields.
  • Global Scalability: Provides a modular learning approach adaptable to different regions and industry standards, ensuring international applicability.

Development Plan:

By the end of the project, EcoDrive XR will:

  • Deliver XR Training Modules aligned with EV manufacturing and sustainability.
  • Deploy Holographic Learning Tools to enhance education and engagement.
  • Evaluate Impact through student performance and industry readiness metrics.
  • Scale & Share Solutions to replicate the training model globally and advance EU Green Deal goals.

EcoDrive XR plays a pivotal role in shaping the future workforce for a carbon-neutral automotive industry, positioning Slovakia as a leader in EV and sustainable training methodologies.

Applicants:

  • MATSUKO s.r.o.
  • Stredná odborná skola Ucnovská 5, Kosice – Saca

Country: Slovakia