
Get all of the insights from XRTwinscape’ team!
We are taking you into their groundbreaking project, XRTwinscape, which tackles the challenge of preparing workers in realistic virtual training environments. These environments replicate real-world workplaces, offering familiar surroundings and hands-on experience, while overcoming security and replicability limitations. XRTwinScape uses digital twin technology, including Gaussian Splatting for rapid, high-quality digital twin creation.
1. Can you briefly present us your team? What’s your story and what drives you?
We are a consortium that brings together a unique blend of industry experience, technological expertise, and creative insight. The team includes Formamentis, which is anchored by its 2,000 m² Eduwork industrial training complex that provides robust educational and hands-on training facilities; CERICT, which contributes deep technical knowledge in XR applications and advanced digital reconstruction; and Picaresque, which adds a creative edge through its expertise in developing immersive virtual environments for cultural heritage and industrial use cases. United by a shared vision, our team is driven by a passion for transforming training methods by merging real-world expertise with cutting-edge XR technology. Our goal is to create safe, scalable, and effective training experiences that empower individuals to excel in a rapidly evolving digital landscape.
2. In simple words, what is your project about and how is it linked with XR2Learn?
XRTwinScape provides an innovative solution that digitally replicates physical workspaces as high-fidelity 1:1 digital twins, forming the basis for immersive and context-rich training experiences. Our user-friendly web editor allows trainers to digitize real-world environments and enrich them with contextual information in the form of text, audio, or video annotations, thereby creating detailed, scenario-based lessons. XRTwinScape will also exploit the XR2Learn Personalization Enabler, which customizes lesson content based on the trainee’s emotions or activity levels, ensuring that the learning experience is uniquely tailored to each individual. Once created, lessons are published on the XR2Learn marketplace, making them easily discoverable by trainees who can access the content using both web and VR players. This comprehensive approach aligns perfectly with XR2Learn’s mission of making training more accessible, realistic, and personalized.
3. How did you come up with this project idea and what benefits will it bring to the end users?
The idea for XRTwinScape emerged from a need to overcome the challenges inherent in traditional workforce training methods. While training in real-world work environments offers valuable hands-on experience, it also presents significant risks, security concerns, and practical limitations in terms of replicability and scalability. Physical spaces are difficult to duplicate and are often restricted to a limited number of trainees at any given time. XRTwinScape addresses these issues by providing a safe, controlled, and repeatable environment where workers can practice and refine their skills without the associated risks of real-world training. The result is a more efficient, cost-effective, and scalable training solution that not only enhances learning outcomes but also significantly reduces risks and logistical limitations for organizations.
4. What type of synergies do you want to explore/are already exploring with other XR2Learn teams?
We are enthusiastic about collaborating with other XR2Learn teams, especially those developing the Personalization Enabler. This collaboration offers an opportunity to integrate personalized training features, such as real-time adaptations based on the trainee’s emotional state or activity levels, into our digital twin environments. Working together, we plan to share insights and technical expertise, develop technology that dynamically shows tailored content specific to individual needs, and create a more immersive and engaging learning experience. This joint effort is expected to enhance the overall effectiveness of our training solutions by ensuring that each trainee benefits from a highly personalized and responsive learning environment.
5. What are your plans for the future when it comes to the development of your ideas & projects?
Looking ahead, the XRTwinScape consortium is focused on commercializing its innovative solution through a subscription-based SaaS platform designed for virtual environment scanning and digital twin creation. This platform is intended to be scalable and accessible, enabling a broad range of users to generate accurate digital replicas with minimal cost and effort. Future developments include integrating project templates and plug-ins that are compatible with major game engines such as Unity and Unreal, making our technology readily adoptable by XR developers and industry professionals. We are committed to continual innovation, planning to enhance the platform further by incorporating user feedback and the latest technological advancements. Our long-term vision is to make advanced training tools widely available, thereby supporting safe and immersive learning environments across a diverse array of industries.
